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  <title>3 55 Khitan-Liao</title>
  <link>http://dbmlist.pbwiki.com/3+55+Khitan-Liao</link>
  <author>email.hidden@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous edited <a href="http://dbmlist.pbwiki.com/3+55+Khitan-Liao">3 55 Khitan-Liao</a></h3>
<span style="color:red;background-color:#fcc;">&amp;lt;please</span><span style="color:red;background-color:#fcc;"> contribute&amp;gt;</span><span style="font-weight:bold;color:green;background-color:#cfc;">Khitan</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Liao</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 907AD-1125AD;</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Book</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 3,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> List</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 55,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> pg</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 53</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Cold.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Aggression</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 2</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Terrain</span><span style="font-weight:bold;color:green;background-color:#cfc;"> =</span><span style="font-weight:bold;color:green;background-color:#cfc;"> WW</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Rv,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> H(G),</span><span style="font-weight:bold;color:green;background-color:#cfc;"> H(S),</span><span style="font-weight:bold;color:green;background-color:#cfc;"> RGo,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> BUA</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Interesting</span><span style="font-weight:bold;color:green;background-color:#cfc;"> and</span><span style="font-weight:bold;color:green;background-color:#cfc;"> colorful</span><span style="font-weight:bold;color:green;background-color:#cfc;"> army</span><span style="font-weight:bold;color:green;background-color:#cfc;"> that</span><span style="font-weight:bold;color:green;background-color:#cfc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> really</span><span style="font-weight:bold;color:green;background-color:#cfc;"> fun</span><span style="font-weight:bold;color:green;background-color:#cfc;"> to</span><span style="font-weight:bold;color:green;background-color:#cfc;"> play,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> with</span><span style="font-weight:bold;color:green;background-color:#cfc;"> several</span><span style="font-weight:bold;color:green;background-color:#cfc;"> tricks</span><span style="font-weight:bold;color:green;background-color:#cfc;"> to</span><span style="font-weight:bold;color:green;background-color:#cfc;"> it.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Relatively</span><span style="font-weight:bold;color:green;background-color:#cfc;"> easy</span><span style="font-weight:bold;color:green;background-color:#cfc;"> to</span><span style="font-weight:bold;color:green;background-color:#cfc;"> control</span><span style="font-weight:bold;color:green;background-color:#cfc;"> due</span><span style="font-weight:bold;color:green;background-color:#cfc;"> to</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> regular</span><span style="font-weight:bold;color:green;background-color:#cfc;"> generals.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> It</span><span style="font-weight:bold;color:green;background-color:#cfc;"> isn't</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span><span style="font-weight:bold;color:green;background-color:#cfc;"> slam-dunk</span><span style="font-weight:bold;color:green;background-color:#cfc;"> killer</span><span style="font-weight:bold;color:green;background-color:#cfc;"> army,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> but</span><span style="font-weight:bold;color:green;background-color:#cfc;"> one</span><span style="font-weight:bold;color:green;background-color:#cfc;"> that</span><span style="font-weight:bold;color:green;background-color:#cfc;"> can</span><span style="font-weight:bold;color:green;background-color:#cfc;"> be</span><span style="font-weight:bold;color:green;background-color:#cfc;"> tiger</span><span style="font-weight:bold;color:green;background-color:#cfc;"> if</span><span style="font-weight:bold;color:green;background-color:#cfc;"> played</span><span style="font-weight:bold;color:green;background-color:#cfc;"> </span>]]></description>
  <pubDate>Fri, 11 Jan 2008 23:36:47 +0000</pubDate>
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  <title>Glossary</title>
  <link>http://dbmlist.pbwiki.com/Glossary</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob edited <a href="http://dbmlist.pbwiki.com/Glossary">Glossary</a></h3>
OTA - One True Army. A nickname for Burgundian Ordonnance.<br />Pin &amp; punch - A style of play where you aim to hold the enemy in place with light troops while maneuvering a hard hitting force to just the right place. It was far easier to do in version 3.0 than in 3.1<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Pip Dump - A regular command that is designed to take the lowest PIP dice most bounds, hence boosting the average PIPs for the other regular commands in the army. It is often a micro command of 1-7 elements in a 4 command army or a mainly LH command or a HI command under the CnC in a 3 command army.</span><br />Quick-Kill - the ability of some troop types to destroy other troop-types by simply rolling higher higher than them in combat (instead of having to double them).<br />RSP - Reigate Standard Patsy, a term used to define the Patrican Roman armies popular in the Reigate club in the days of DBM 2.1. Continued in popularity under DBM 3.0 but rarely seen in DBM 3.1.<br />]]></description>
  <pubDate>Wed, 12 Dec 2007 10:10:37 +0000</pubDate>
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  <title>4 43 Later Hungarian</title>
  <link>http://dbmlist.pbwiki.com/4+43+Later+Hungarian</link>
  <author>email.hidden@example.com (Greg Mann)</author>
  <description><![CDATA[<h3>Greg Mann edited <a href="http://dbmlist.pbwiki.com/4+43+Later+Hungarian">4 43 Later Hungarian</a></h3>
Generals: 4<br />Army Elts: 52 EEs: 48.5 Defeat Lvl: 24.5<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crusade of Nicopolis 1396 AD<br />Although this may not look like a viable option for this list there is a reasonable army there and it can be fun to use. The list I have used at several competitions is:<br />Type Trng No. Description Pts<br />King Sigismund of Luxumbourg<br />Kn(O) Irr G 1 C-in-C 20.0<br />Kn(O) Irr 2 Hungarian Nobles 20.0<br />Kn(O) Irr 2 Crusading knights 20.0<br />LH(S) Reg 2 Tartars 14.0<br />LH(F) Irr 3 Hungarians, Cumans, Jazyges 12.0<br />Bw(I) Irr 8 Hungarian Archers 24.0<br />Ps(O) Irr 1 Hungarian Archers 2.0<br />Cmd Elts: 19 EEs: 18.5 Dem.Lvl: 6.5 Subtotal: 112.0<br />Count of Szekely<br />LH(S) Irr G 1 Szekeler Sub General 17.0<br />Kn(S) Reg 1 Hospitillers and seargents 15.0<br />Kn(I) Reg 2 German or Bohemian armigeri 20.0<br />Kn(I) Reg 2 Rear rank for armigeri (DBE) 16.0<br />LH(S) Irr 4 Szekelers 28.0<br />LH(F) Irr 5 Hungarians, Cumans, Jazyges 20.0<br />Ps(O) Irr 7 Hungarian Archers 14.0<br />Cmd Elts: 22 EEs: 18.5 Dem.Lvl: 6.5 Subtotal: 130.0<br />Jo</span>]]></description>
  <pubDate>Mon, 10 Dec 2007 12:50:59 +0000</pubDate>
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  <title>Glossary</title>
  <link>http://dbmlist.pbwiki.com/Glossary</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob edited <a href="http://dbmlist.pbwiki.com/Glossary">Glossary</a>]]></description>
  <pubDate>Mon, 10 Dec 2007 10:22:53 +0000</pubDate>
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  <title>Glossary</title>
  <link>http://dbmlist.pbwiki.com/Glossary</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob added <a href="http://dbmlist.pbwiki.com/Glossary">Glossary</a></h3>
<h3>A listing of terms often used to describe DBM armies and/or seen in discussions on the dbmlist.</h3><br />
<p>&nbsp;</p><br />
<p>EAP - Early Achemenid Persian</p><br />
<p>&nbsp;</p><br />
<p>EIR - Early Imperial Roman</p><br />
<p>&nbsp;</p><br />
<p>KMDT - Khazar mounted drill team, expanding a column into line having wheeled the head of the column to face in the desired direction at the end of the move immediately before the expansion. Using march moves if you advance a column and wheel the head 90 degrees you can then as your second move deploy into line facing in the direction of the head of the column.</p><br />
<p>LAP - Later Achemenid Persian</p><br />
<p>&nbsp;</p><br />
LIR - Late Imperial Roman<p><br />
</p><p><br />
LPIA - Later Pre-Islamic Arab</p><p><br />
</p><p><br />
</p><p>NMDT - Norman mounted drill team, advancing a column of spontaneous troops past the end of an enemy line then letting them go and allowing the impetuous moves to bring them in the direction you want.</p><p><br />
</p><p><br />
NKE - New Kingdom Egyptian</p><br />
<p>OTA - One True Army. A nickname for Burgundian Ordonna</p>]]></description>
  <pubDate>Mon, 10 Dec 2007 10:22:26 +0000</pubDate>
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  <title>SideBar</title>
  <link>http://dbmlist.pbwiki.com/SideBar</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob edited <a href="http://dbmlist.pbwiki.com/SideBar">SideBar</a></h3>
Site Contents<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Glossary</span><br />Choosing an Army:<br />How to Choose an Army<br />]]></description>
  <pubDate>Mon, 10 Dec 2007 10:12:32 +0000</pubDate>
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  <title>4 79 Later Swiss</title>
  <link>http://dbmlist.pbwiki.com/4+79+Later+Swiss</link>
  <author>email.hidden@example.com (rob brennan)</author>
  <description><![CDATA[<h3>rob brennan added <a href="http://dbmlist.pbwiki.com/4+79+Later+Swiss">4 79 Later Swiss</a></h3>
<h2>1. 400AP by James Hamilton</h2><br />
<p>&nbsp;</p><br />
<p>CinC Pk(S), 17 Pk(S), 3 Bd(X), Ps(O) 21.5 EE</p><p><br />
Sub Pk(S), 19 Pk(S), 1 Bd(X), 4 Ps(O) 23 EE</p><p><br />
Sub Ps(S), 2 LH(I), 8 Pk(S), 4 Bd(X), 5 Ps(S), 6 Ps(O).</p><p><br />
</p><p><br />
Essentially you aim your army at a part of the enemy army that can't run</p><p><br />
away and charge. Don't be afraid to sacrifice the odd element of Bd or</p><p><br />
even the odd Pk just to slow the inevitable collapse of your flanks but</p><p><br />
Pk(S) are so hard they will pretty much crush anything in their path.</p><p><br />
&nbsp;</p><br />
]]></description>
  <pubDate>Sun, 25 Nov 2007 16:04:21 +0000</pubDate>
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  <title>Book 4 Armies</title>
  <link>http://dbmlist.pbwiki.com/Book+4+Armies</link>
  <author>email.hidden@example.com (rob brennan)</author>
  <description><![CDATA[<h3>rob brennan edited <a href="http://dbmlist.pbwiki.com/Book+4+Armies">Book 4 Armies</a></h3>
477Black Sheep and White Sheep Turkoman 1378AD - 1469AD and 1387AD - 1504AD<br />478Yi Dynasty Korean<br /><span style="color:red;background-color:#fcc;">479Later</span><span style="font-weight:bold;color:green;background-color:#cfc;">4</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 79</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Later</span> Swiss<br />480Hussite<br />481Inca 1438AD - 1534AD<br />]]></description>
  <pubDate>Sun, 25 Nov 2007 16:03:40 +0000</pubDate>
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  <title>2 49 Marian Roman</title>
  <link>http://dbmlist.pbwiki.com/2+49+Marian+Roman</link>
  <author>email.hidden@example.com (Tero Särkijärvi)</author>
  <description><![CDATA[<h3>Tero Särkijärvi edited <a href="http://dbmlist.pbwiki.com/2+49+Marian+Roman">2 49 Marian Roman</a>]]></description>
  <pubDate>Sat, 17 Nov 2007 20:22:13 +0000</pubDate>
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  <title>2 49 Marian Roman</title>
  <link>http://dbmlist.pbwiki.com/2+49+Marian+Roman</link>
  <author>email.hidden@example.com (Tero Särkijärvi)</author>
  <description><![CDATA[<h3>Tero Särkijärvi edited <a href="http://dbmlist.pbwiki.com/2+49+Marian+Roman">2 49 Marian Roman</a>]]></description>
  <pubDate>Sat, 17 Nov 2007 20:21:45 +0000</pubDate>
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  <title>2 49 Marian Roman</title>
  <link>http://dbmlist.pbwiki.com/2+49+Marian+Roman</link>
  <author>email.hidden@example.com (Tero Särkijärvi)</author>
  <description><![CDATA[<h3>Tero Särkijärvi edited <a href="http://dbmlist.pbwiki.com/2+49+Marian+Roman">2 49 Marian Roman</a></h3>
6) Have the Ax in two commands. You can still combine them to dominate the key terrain feature, but it also allows you to more easily contest multiple pieces.<br />7) Don't bother with the Bw as they will slow the legionaries down.<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Tero Särkijärvi:<br />This is the list we used with Greg at the new years doubles in Helsinki. I'm not totally convinced that the Cv (point 5, above) are very useful since they cost a lot of AP. Note that the list  is 500 AP.<br />1 x Cv(O) C-in-C<br />10 x Bd(O)<br />4 x Ax(S)<br />2 x Art(O)<br />3 x LH(O)<br />3 x Ps(O)<br />1 x Bd(O) Sub<br />8 x Bd(O)<br />6 x Cv(O)<br />2 x Art(O)<br />2 x LH(O)<br />5 x Ps(O)<br />1 x Cv(O) Sub<br />1 x El(I)<br />6 x Ax(S)<br />1 x Ps(O)<br />1 x LH(F)<br />5 x TF @2AP<br />1 x TF @1AP<br />1 x Kn(X) Armenian Ally<br />4 x Kn(X)<br />4 x LH(F)<br />9 x Ax(O)<br />1 x Ps(O)</span><br />]]></description>
  <pubDate>Sat, 17 Nov 2007 20:21:10 +0000</pubDate>
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  <title>2 69 Sassanid Persian</title>
  <link>http://dbmlist.pbwiki.com/2+69+Sassanid+Persian</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob edited <a href="http://dbmlist.pbwiki.com/2+69+Sassanid+Persian">2 69 Sassanid Persian</a></h3>
case, it can be adjusted quickly playing with Ps and Hd. Anyway, the<br />list was:<br /> El,<span style="color:red;background-color:#fcc;"> 5</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 6</span> Kn, 3 LH and some hd. 15,5<br />2 command) Cv(S) sub, 8 Cv(S), 7 Ps(O) and some hd (biggest command)<br />17<br />]]></description>
  <pubDate>Mon, 22 Oct 2007 13:08:51 +0000</pubDate>
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  <title>2 69 Sassanid Persian</title>
  <link>http://dbmlist.pbwiki.com/2+69+Sassanid+Persian</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob edited <a href="http://dbmlist.pbwiki.com/2+69+Sassanid+Persian">2 69 Sassanid Persian</a></h3>
In the later period, the Kn(X) are replaced by Cv(O)/(S). This is a good ally if you want more rough ground troops. The Kn(X) general also gives the knights a bit more punch than those in the Sassanid list. A big Armenian ally can really increase the size of a Sassanid army (though with the risk of being unreliable).<br />There are a few other allies and options in the Sassanid list which I will leave you discover for yourself once you have mastered the basics. The one with regular generals works out too expensive, but the additional Daylami Ax(S) option is worth considering. If you want a real challenge, there's an option to have up to 18 elements of impetuous Hd(S), which I've never had the courage (or figures) to try!<br /><span style="font-weight:bold;color:green;background-color:#cfc;">DBM3.1, 400AP 2/3rd place in an Italian Comp 2007<br />By Paolo Paglianti (from the yahoo dbmlist)<br />My list contained a small error, I noted it during first game. In any<br />case, it can be adjusted quickly playing with Ps and Hd. Anyway, the<br />list was:<br />1 command) Cv(S) CinC, 5 El, </span>]]></description>
  <pubDate>Fri, 19 Oct 2007 08:59:28 +0000</pubDate>
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  <title>Book 2 Armies</title>
  <link>http://dbmlist.pbwiki.com/Book+2+Armies</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob edited <a href="http://dbmlist.pbwiki.com/Book+2+Armies">Book 2 Armies</a></h3>
2 67 Early Ostrogoth, Herul, Sciri or Taifali 200AD-493AD<br />268Pictish<br /><span style="color:red;background-color:#fcc;">269Sassanid</span><span style="font-weight:bold;color:green;background-color:#cfc;">2</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 69</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Sassanid</span> Persian<br />270Burgundi or Limigantes 250AD - 534AD<br />271Gepid 250AD - 566AD<br />]]></description>
  <pubDate>Fri, 19 Oct 2007 08:55:50 +0000</pubDate>
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  <title>2 69 Sassanid Persian</title>
  <link>http://dbmlist.pbwiki.com/2+69+Sassanid+Persian</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob edited <a href="http://dbmlist.pbwiki.com/2+69+Sassanid+Persian">2 69 Sassanid Persian</a></h3>
0-8 Irr. Ps(O)<br />8-12 Irr. Hd(O)<br /> any<span style="color:red;background-color:#fcc;"> rough</span><span style="color:red;background-color:#fcc;"> ground</span><span style="font-weight:bold;color:green;background-color:#cfc;"> bad</span><span style="font-weight:bold;color:green;background-color:#cfc;"> (rough</span><span style="font-weight:bold;color:green;background-color:#cfc;"> or</span><span style="font-weight:bold;color:green;background-color:#cfc;"> difficult)</span><span style="font-weight:bold;color:green;background-color:#cfc;"> going</span> on the battlefield, although you obviously are not going to win your game there.<br />One point to note is that the rules you are using may influence your choice of cavalry; the support rules for Cv(S) and Cv(O) seem to change with every new version of DBM, and it is important to figure out how best to deploy your cavalry, since they are such a large part of the army.<br />What about attack troops? Well, cavalry are pretty good, but sometimes you want something a bit heavier. The Sassanid Persian list offers:<br />0-6 Upgrade Cv to Kn(X) (which reduces the number of Cv you need, if you think 22 is too many)<br />0-6 El(O)<br /> -<span style="color:red;background-color:#fcc;">  you'll</span><span style="font-weight:bold;color:green;background-color:#cfc;"> you'll</span> do better with a Knight-based army or an elephant-based army instead. The Kn(X) are a good choice if you're worried about enemy archers, warbands or blades; the elephants are great against enemy k]]></description>
  <pubDate>Tue, 09 Oct 2007 21:56:54 +0000</pubDate>
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  <title>Armies to be Avoided</title>
  <link>http://dbmlist.pbwiki.com/Armies+to+be+Avoided</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob edited <a href="http://dbmlist.pbwiki.com/Armies+to+be+Avoided">Armies to be Avoided</a></h3>
Impetuous troops get no benefit from halting with their general<br />Irr ally generals may change sides resulting in a very quick game<br /> of<span style="color:red;background-color:#fcc;"> alled</span><span style="font-weight:bold;color:green;background-color:#cfc;"> allied</span> general within DBM.For exampleif you have ally generals of the same nation then they will not change sides. Some lists have comments in the text that allow allies to be fielded without &quot;otherwise compulsary troops&quot; etc.As a general rule though if you have an ally expect it to be unreliable, plan for that eventuality and if the ally decides that it will fight you will be on a plus.<br />Extremely Homogeneous Lists:<br />DBM is a game of matchups (like scissors/paper/stone), if you only come to the table with one troop type then better players will optimise their matchups against part of your army (a part of their choosing because all parts of your army are the same) and destroy it. Combined arms armies,or at least sub-sets of true combined arms armies with a few troop types that compliment/support each other well, dominate in DBM be]]></description>
  <pubDate>Tue, 09 Oct 2007 21:51:37 +0000</pubDate>
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  <title>2 7 Later Achaemenid Persian</title>
  <link>http://dbmlist.pbwiki.com/2+7+Later+Achaemenid+Persian</link>
  <author>email.hidden@example.com (rob)</author>
  <description><![CDATA[<h3>rob edited <a href="http://dbmlist.pbwiki.com/2+7+Later+Achaemenid+Persian">2 7 Later Achaemenid Persian</a></h3>
c2: 1 x Reg Cv(S) SG, 2x Irr Cv(O), 2x Reg Kn(F), 3x Irr Cv(S), 6 x Irr Cv(I), 2x Irr LH(F), 5x Irr Hd(O) - 18.5EE<br />c3: 1 x Reg Sp(O) SG, 2 x Reg Sp(S), 6x Irr Cv(I), 5x Reg Sp(O), 6x Irr Ps(O), 3 x Irr Hd(O) - 18.5EE<br /> Irr<span style="color:red;background-color:#fcc;"> LH(F),</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Hd(O),</span> 1 x Irr El(O) - 3.5EE<br />Notes<br />This list is based on 4 regular generals (&quot;the crack cocaine of DBM, once you've started it's hard to stop&quot; - someone on the dbmlist years ago) and a few toughish troops plus a lot ofrubbish. Basically you tried to use your mobility to make the game very complex for your opponent and then concentrate the limited strike troops in one point. Under 3.0 this was more viable as skirmishing was so effective you could afford to try and win the game on a very narrow frontage whilst skirmishing everywhere else. Despite the high finish of this list in Scotland, I went to Britcon with a similar list and basically got eaten alive by the higher standard of play. However I did learn some things about the army along the w]]></description>
  <pubDate>Tue, 09 Oct 2007 21:48:31 +0000</pubDate>
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  <title>2 78 Late Imperial Roman</title>
  <link>http://dbmlist.pbwiki.com/2+78+Late+Imperial+Roman</link>
  <author>email.hidden@example.com (L.A.PARSONS)</author>
  <description><![CDATA[<h3>L.A.PARSONS edited <a href="http://dbmlist.pbwiki.com/2+78+Late+Imperial+Roman">2 78 Late Imperial Roman</a>]]></description>
  <pubDate>Fri, 05 Oct 2007 23:09:55 +0000</pubDate>
  <category>mod</category>
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  <title>2 19 Seleucid</title>
  <link>http://dbmlist.pbwiki.com/2+19+Seleucid</link>
  <author>email.hidden@example.com (anthony)</author>
  <description><![CDATA[<h3>anthony edited <a href="http://dbmlist.pbwiki.com/2+19+Seleucid">2 19 Seleucid</a></h3>
Command 1 has the elephant wil be ok to take on anything that the KnX cant and the AxS move with the elephant to protect one side of the phalanx.<br />Command 2 is the phalanx-lite which needs to aim at heavy foot and not stop.<br /> they<span style="color:red;background-color:#fcc;"> shoudl</span><span style="font-weight:bold;color:green;background-color:#cfc;"> should</span> be nuzzled either side fo the pike general's file with a file of Pike O outside<span style="color:red;background-color:#fcc;"> fo</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span> these. The idea is that when you hit blade, pike or spear the general is likely to<span style="color:red;background-color:#fcc;"> pushback</span><span style="font-weight:bold;color:green;background-color:#cfc;"> push</span><span style="font-weight:bold;color:green;background-color:#cfc;"> them</span><span style="font-weight:bold;color:green;background-color:#cfc;"> back,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> followign</span><span style="font-weight:bold;color:green;background-color:#cfc;"> up</span><span style="font-weight:bold;color:green;background-color:#cfc;"> and</span> giving both warband an<span style="color:red;background-color:#fcc;"> overlap.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> overlap</span><span style="font-weight:bold;color:green;background-color:#cfc;"> in</span><span style="font-weight:bold;color:green;background-color:#cfc;"> their</span><span style="font-weight:bold;color:green;background-color:#cfc;"> quick</span><span style="font-weight:bold;color:green;background-color:#cfc;"> kill.</span><br />Command 3 is lots of fun to play as<span style="font-weight:bold;color:green;background-color:#cfc;"> it</span><span style="font-weight:bold;color:green;background-color:#cfc;"> has</span><span style="font-weight:bold;color:green;background-color:#cfc;"> five</span><span style="font-weight:bold;color:green;background-color:#cfc;"> expendables</span><span style="font-weight:bold;color:green;background-color:#cfc;"> (3</span><span style="font-weight:bold;color:green;background-color:#cfc;"> scythed</span><span style="font-weight:bold;color:green;background-color:#cfc;"> chariots,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span><span style="font-weight:bold;color:green;background-color:#cfc;"> superior</span><span style="font-weight:bold;color:green;background-color:#cfc;"> elephant</span><span style="font-weight:bold;color:green;background-color:#cfc;"> and</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Knight</span><span style="font-weight:bold;color:green;background-color:#cfc;"> General</span><span style="font-weight:bold;color:green;background-color:#cfc;"> (</span><span style="font-weight:bold;color:green;background-color:#cfc;"> ie</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</</span>]]></description>
  <pubDate>Fri, 05 Oct 2007 17:05:46 +0000</pubDate>
  <category>mod</category>
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  <title>2 19 Seleucid</title>
  <link>http://dbmlist.pbwiki.com/2+19+Seleucid</link>
  <author>email.hidden@example.com (anthony)</author>
  <description><![CDATA[<h3>anthony edited <a href="http://dbmlist.pbwiki.com/2+19+Seleucid">2 19 Seleucid</a></h3>
<span style="color:red;background-color:#fcc;">&amp;lt;please contribute&amp;gt;</span><br />This army is known for having an attractive array of troop types but just not the mixes that are effective on the tabletop. It also has Agg 2 which is always a warning sign.<br /><span style="font-weight:bold;color:green;background-color:#cfc;">&amp;lt;Anthony Winter&amp;gt;<br />This is a great army for gimmikery and for those who want a lot of variety. Below is a list which I've enjoyed playing in 3.1.<br />Command 1 has the elephant wil be ok to take on anything that the KnX cant and the AxS move with the elephant to protect one side of the phalanx.<br />Command 2 is the phalanx-lite which needs to aim at heavy foot and not stop.<br />If using the galatians they shoudl be nuzzled either side fo the pike general's file with a file of Pike O outside fo these. The idea is that when you hit blade, pike or spear the general is likely to pushback giving both warband an overlap.<br />Command 3 is lots of fun to play as the general and elS are expendable. Not sure if the elephant should be in here. Sometimes just another KnF companion goe</span>]]></description>
  <pubDate>Fri, 05 Oct 2007 17:01:06 +0000</pubDate>
  <category>mod</category>
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