DBM 3.0, Harald Hardraada options

By John Graham-Leigh

 

Command I

1 Irr Bd(O) C-in-C, 12 Irr Bd(O), 8 Irr Bd(I), 1 Irr Ps(S)

22 elements, 21.5 equivalents, break point 7.5

Command II

1 Irr Bd(F) Sub-General, 8 Irr Bd(F), 2 Irr Wb(F), 1 Irr Ps(S), 9

Irr Bd(I), 3 Irr Bts(S)

24 elements, 20.5 equivalents, break point 7

Command III

1 Irr Bd(O) Sub-General, 7 Irr Bd(O), 6 Irr Sp(O), 7 Irr Bd(I), 1

Irr Ps(S)

22 elements, 21.5 equivalents, break point 7.5

 

I also had 12 TF plus a gate, which formed a large entrenched camp against the waterway (this being DBM 3.0, I was guaranteed a WW).  The Bd(F) command went there, with 3 of the Bd(F) on boats.  The enemy usually ignored or screened the fort, so at the right moment I could just let the Bd(F) and Wb leap impetuously across the palisades and rush screaming at the enemy.  In one game the shipborne Bd(F) landed near the enemy baseline and got among Bw(I) and Hd... joy!

 

Of course, much has changed with 3.1.  The waterway is no longer guaranteed, and the Bd(O) need to be in 2 ranks if there are knights about.  This means that there may have to be Bd(I) in the front rank, which is not something I relish.


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