DBM 3.1, 400AP

By Nik Gaukroger

 

 

Good all round army:

 

C-in-C

El(O)   Irr G     1 General                                   26.0

El(O)   Irr       3 Elephants                                 48.0

LH(F)   Irr       1 Skirmishing Light Horse                    4.0

Bd(F)   Irr       7 Swordsmen                                 35.0

Ps(O)   Irr       5 Forest Archers                            10.0

Bw(I)   Irr       7 Archers                                   21.0

Elts:  24 EEs: 21.5   DL: 7.5  25%: 5.5  Subtot: 144.0

 

Sub-General

El(O)   Irr G     1 General                                   26.0

Bw(I)   Irr       4 Archers                                   12.0

Elts:  5 EEs: 5.0   DL: 2.0  25%: 2.0  Subtot: 38.0

 

Sub-General

El(O)   Irr G     1 General                                   26.0

Cv(S)   Irr       4 Muslim Mercenary Cavalry                  36.0

Cv(S)   Irr       2 Cavalry                                   18.0

Cv(O)   Irr       2 Cavalry                                   14.0

LH(O)   Irr       1 Skirmishing Light Horse                    5.0

Bw(O)   Irr       2 Archers                                    8.0

Bw(I)   Irr       4 Archers                                   12.0

Ps(O)   Irr       1 Forest Archers                             2.0

Hd(O)   Irr       7 Camp Followers                             7.0

Elts:  24 EEs: 20.0   DL: 7.0  25%: 5.0  Subtot: 128.0

 

Ally-General

El(O)   Irr A     1 General                                   21.0

El(O)   Irr       2 Elephants                                 32.0

Cv(O)   Irr       2 Cavalry                                   14.0

Bd(F)   Irr       1 Swordsmen                                  5.0

Bw(I)   Irr       5 Archers                                   15.0

Hd(O)   Irr       3 Camp Followers                             3.0

Elts:  14 EEs: 12.5   DL: 4.5  25%: 3.5  Subtot: 90.0

 

Army Elts: 67 EEs:  59.0    Defeat Lvl: 29.5

 

 

 

Using the army is straight forward.

 

The larger sub-general's command goes on the most open flank, and is usually the first command to be placed, and the other commands then extend infield from there. The small sub-general's command will be the second command placed as it give little away and the C-in-C will usually be the last which allows you to decide whether to mass the El and Bd or interleve them depending on what they are facing. Generally it is fighting troops up front and the weaker infantry hiding at the back, although the Bw(O) should be used agressively against mounted opponents supported by their sub-general. One useful thing to remember is that if you place the Irr Bd in rough or difficult terrain they can be held for 1 PIP which means the C-in-C is always guaranteed at least a move straight forward even if you do this - sometimes they are better hidden away.

 

The basic tactic of this army is to get as many El into combat with the enemy as quickly as possible. Don't worry overly about flanks or the opponent trying to get Ps infront of your El - you'll squash them most of the time. The El generals must fight.

 

 

 

 

Higher risk list with more Bd and a Ps corps for playing in terrain:

 

 

C-in-C

El(O)   Irr G     1 General                                   26.0

El(O)   Irr       3 Elephants                                 48.0

LH(F)   Irr       1 Skirmishing Light Horse                    4.0

Bd(F)   Irr       6 Swordsmen                                 30.0

Bw(I)   Irr       7 Archers                                   21.0

Ps(O)   Irr       1 Forest Archers                             2.0

Cmd Elts:  19 EEs: 18.5   Dem.Lvl: 6.5   Subtotal: 131.0

 

Sub-General

El(O)   Irr G     1 General                                   26.0

El(O)   Irr       1 Elephants                                 16.0

Ps(S)   Irr       4 Javelinmen                                12.0

Ps(O)   Irr       5 Forest Archers                            10.0

Hd(O)   Irr       6 Camp Followers                             6.0

Cmd Elts:  17 EEs: 9.5   Dem.Lvl: 3.5   Subtotal: 70.0

 

Sub-General

El(O)   Irr G     1 General                                   26.0

Cv(S)   Irr       3 Muslim Mercenary Cavalry                  27.0

Cv(S)   Irr       2 Cavalry                                   18.0

Cv(O)   Irr       2 Cavalry                                   14.0

LH(O)   Irr       2 Skirmishing Light Horse                   10.0

Bw(I)   Irr       8 Archers                                   24.0

Hd(O)   Irr       1 Camp Followers                             1.0

Cmd Elts:  19 EEs: 18.5   Dem.Lvl: 6.5   Subtotal: 120.0

 

Ally-General

El(O)   Irr A     1 General                                   21.0

El(O)   Irr       1 Elephants                                 16.0

Cv(I)   Irr       2 Cavalry                                   10.0

Bd(F)   Irr       4 Swordsmen                                 20.0

Bw(I)   Irr       3 Archers                                    9.0

Hd(O)   Irr       3 Camp Followers                             3.0

Cmd Elts:  14 EEs: 12.5   Dem.Lvl: 4.5   Subtotal: 79.0

 

Army Elts: 69 EEs:  59.0    Defeat Lvl: 29.5


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