Han Chinese is a flexible and capable army that has the benefit of a rich history and

a military record of winning more than they lost.

The DBM army has a nice mixture of troops and is a very flexible list, existing in all mounted

and all foot versions as well as a well balanced combined arms version normally used.

 

My own version, which was built for version 3.0 is below, I haven't used it with version

3.1, but some notes follow:

 

1 CinC Reg Cv(O), 8 Reg Sp(O), 5 Reg Ps(O), 8 Reg Bw(O), 1 Reg Art(O), 2 Reg LH(O)

 

1 Reg Sub Cv(O), 4 Reg Kn(O), 6 Reg Cv(O), 5 Reg LH(F), 3 Reg Bd(F)

 

1 Reg Sub Cv(O), 10 Irr LH(F), 1 Reg Ps(O), 6 Reg Bw(I), 1 reg Art(O), 6 Irr Hd(I)

 

The basic plan was to attack with the foot, knights and cavalry on one flank, whilst

holding the centre and opposite flank with LH(F), Hd(I) and the Art(O). This command

has no strength, but the Hd(I) are difficult for low factor troops like LH to shift, so it

would always take a load of pips and troops to punch through, by which time you

have hopefully won on the other flank. The Bw(I) are to be kept away from danger,

but are great value against armies with few and poor terrain troops, like Sassanid

or Kushans where they can dominate a piece of terrain and threaten flanks and rear.

 

Notes:

Under 3.0, where baggage counted for deployment, all commands were 25 elements.

It may be worth trading in a LH(F) for upgrading a sub general to Kn(O), although

this is never an army that should be relying on a knight charge.

The Hd(I) are rubbish in 3.1, but for 3 AP still worthwhile.

The blades were supposed to be support troops for the bow (on the adjacent command)

but I seldom found them useful, the bow were good enough on their own and the

blades consumed too many pips for only three marginal elements.

 

 


Page Information

  • 1 year ago [history]
  • View page source
  • You're not logged in
  • No tags yet learn more

Wiki Information

Recent PBwiki Blog Posts